I'd actually say that the Imperials have a very slight upperhand over the rebels in space.
![star wars empire at war executor star wars empire at war executor](https://i.ytimg.com/vi/FXXgQoQXMXY/maxresdefault.jpg)
The only rebel unit that annoys me are the blockade runners in the early tech levels, since they tear down your affordable fighters before you can get cruisers. They are supposed to be the equivelant of the ISD, but aren't hard to take down. Mon Cals aren't really that much too worry about I don't think. Every unit seems to have a counter and a weakness. I personally think the space forces are equally balanced or damn near close. just don't have time to go into detail now. i'll prolly do some posts on fleet combat soonish. go after them.īut i can't stress enough the importance of micromanaging combat in space. when you enter a battle weather your under attack or doing the attacking, you engage. the fact that you get garrison units that respawn when they die should be a hint. this game does NOT i repeat does NOT reward defensive players. Ultimately what everyone needs to rember is this, stop being defensive. cobined with boba fet and you can ambush weak fleets and they can't run away. the rebels can't run, and there maruders misseles become worthless. plop one in the middle of your fleet and turn on it's abilities. and boba fets ability to look at your space fleet is awfuly handy.
Star wars empire at war executor full#
oh so what if they have antilles, piets proton beam hits him and he dies, even if he has full health. have you seen what happens to corvets when hit by 2 star destroyers? it's not pretty. so that keeps bombers safe, and so what if they have corvets.
![star wars empire at war executor star wars empire at war executor](https://images.beastsofwar.com/2020/05/42490472-5CuULNN.jpeg)
boba fet and vader slaughter all fighters. use 2 bomber squadrons to gut their engines, then your big ships outmanuver them and can blast the crap out of them. From then on I just kept about 4 artillery units and my heroes together and I could autocalc each fight and blow away judt about any ground forces, even though it would destroy all the artillery.Īll right, i play imperials, so i'm pretty familiar with them, firstly, mon cals are way easy to rip apart. I added some artillery to this and I won (even though I lost most of my forces). 5 maulers, and 5 AY-ST's, the AT-AT Hero, the Emperor, and Boba Fett, and that huge force was getting creamed by Han Solo, Kyle Katarn, and some artillery. It places way too big an emphasis on artillery (which is maybe a bit too good currently, but not THAT much). Lastly, the auto calculate for the ground battles seems completely fubared. Allowing the rebels to bypass space forces like this forces the empire to have BOTH space and ground garrisons on all their planets, which is a major disadvantage, and the rebels really don't seem to need this help. Having space superiority should have a bigger effect on ground combats IMO.
![star wars empire at war executor star wars empire at war executor](https://media.moddb.com/images/mods/1/24/23033/Ex.4.jpg)
I think one nice addition would be to remove the fog if you have space control, along with bombing runs. Bombing runs are good, but not that great. Why do the rebels get to raid planets while the empire doesn't? Their space forces are about evenly matched, so I don't see the need for the rebels to be able to just willy nilly bypass space forces entirely. The rebel's raid ability is also way too big an advantage. Most of the time you only start with four begining ground units, and if your up against Han, forget about using any kind of mechanical unit, between him and chewy it's just a waste of space, and let's face it, storm troopers are pretty sucky, which is what your left with if you don't use anything mechanical. First of all, the empire's tech building takes WAAAY too long to build, and so do it's tech upgrades, while 3P0 seems to pop up every minute or so, and every so at most in five minutes the rebels can gain a tech level, usually the empire is just about done with it's tech center, which means the rebels will always be one tech level ahead of the empire.Īlso, Han Solo's EMP is really too good. It never get's beyond tech level 1, that I've seen.Īside from that major problem, the mechanics themselves kind of favor the rebels. Since it isn't building any new buildings, it isn't advancing at all. First of all, the Empire (at least on average difficulty), isn't building any new buildings when it takes over a planet, except maybe a level 1 star base, and then that's all it does on that planet. It seems to me that in it's current state the galactic conquest part of the game is totally skewed toward the rebel side.